module Base/*MandelaBowAndArrow*/
{

	item MandelaBow
	{
		ImpactSound	=	null,
		MaxRange	=	0,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	MandelaBowAndArrow.MandelaBow,
		SoundVolume	=	1,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	FALSE,
		Ranged	=	TRUE,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.2,
		SplatNumber	=	5,
		PushBackMod	=	0,
		MaxDamage	=	0,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	0,
		UseEndurance	=	FALSE,
		DisplayName	=	Bow,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	FALSE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	BatSwing,
		SoundRadius	=	3,
		MinDamage	=	0,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	MBAOMandelaBow,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 0,
        CritDmgMultiplier = 0,
		AimingPerkCritModifier = 0,
		HitChance = 1000,
		AimingPerkHitChanceModifier = 0,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakFishingLine,
        TwoHandWeapon = TRUE,
        AmmoBox = MandelaArrowBundle,
        MaxAmmo = 1,
        /*InsertAmmoSound = StormyShotgunInsertRound,*/
        /*EjectAmmoSound = Stormy9mmClipEject,*/
        /*RackSound = stormyShotgunPump,*/
        AmmoType = MandelaArrowWoodDucttapeIronAttachment,
        WeaponReloadType = shotgun,
        RackAfterShoot = FALSE,
        JamGunChance = 0,
        AttachmentType = Rifle,
		ModelWeaponPart = Base.MandelaArrowWoodDucttapeIronAttachment MandelaBowAndArrow.MandelaArrowWoodDucttapeIron arrow arrow,
		ModelWeaponPart = Base.MandelaArrowWoodDucttapeIronTapedAttachment MandelaBowAndArrow.MandelaArrowWoodDucttapeIronTaped arrow arrow,
		ModelWeaponPart = Base.MandelaArrowWoodDucttapeTargetAttachment MandelaBowAndArrow.MandelaArrowWoodDucttapeTarget arrow arrow,
		ModelWeaponPart = MandelaBowAndArrow.MandelaAttachmentShaftWood MandelaBowAndArrow.MandelaArrowShaftWood arrow arrow,
		ModelWeaponPart = MandelaBowAndArrow.MandelaAttachmentHeadIron MandelaBowAndArrow.MandelaArrowHeadIron arrow arrow,
		ModelWeaponPart = MandelaBowAndArrow.MandelaAttachmentFletchingsDucttape MandelaBowAndArrow.MandelaArrowFletchingsDucttape arrow arrow,
        haveChamber = FALSE,
	}
	
	item MandelaBowUnstrung
	{
		ImpactSound	=	null,
		MaxRange	=	0,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	MandelaBowAndArrow.MandelaBowUnstrung,
		SoundVolume	=	1,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	FALSE,
		Ranged	=	TRUE,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	30,
		Weight	=	1.15,
		SplatNumber	=	5,
		PushBackMod	=	0,
		MaxDamage	=	0,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	0,
		UseEndurance	=	FALSE,
		DisplayName	=	Bow (Unstrung),
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	FALSE,
		MultipleHitConditionAffected	=	FALSE,
		/*SwingSound	=	FirearmShotgun,*/
		SoundRadius	=	2,
		MinDamage	=	0,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	MBAOMandelaBowUnstrung,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 0,
        CritDmgMultiplier = 0,
		AimingPerkCritModifier = 0,
		HitChance = 0,
		AimingPerkHitChanceModifier = 0,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   BreakWoodItem,
        TwoHandWeapon = TRUE,
        AmmoBox = MandelaArrowBundle,
        MaxAmmo = 1,
        /*InsertAmmoSound = StormyShotgunInsertRound,*/
        /*EjectAmmoSound = Stormy9mmClipEject,*/
        /*RackSound = stormyShotgunPump,*/
        AmmoType = MandelaArrowWoodDucttapeIronAttachment,
        WeaponReloadType = shotgun,
        RackAfterShoot = FALSE,
        JamGunChance = 0,
        AttachmentType = Rifle,
		ModelWeaponPart = Base.MandelaArrowWoodDucttapeIronAttachment MandelaBowAndArrow.MandelaArrowWoodDucttapeIron arrow arrow,
		ModelWeaponPart = Base.MandelaArrowWoodDucttapeIronTapedAttachment MandelaBowAndArrow.MandelaArrowWoodDucttapeIronTaped arrow arrow,
		ModelWeaponPart = Base.MandelaArrowWoodDucttapeTargetAttachment MandelaBowAndArrow.MandelaArrowWoodDucttapeTarget arrow arrow,
		ModelWeaponPart = MandelaBowAndArrow.MandelaAttachmentShaftWood MandelaBowAndArrow.MandelaArrowShaftWood arrow arrow,
		ModelWeaponPart = MandelaBowAndArrow.MandelaAttachmentHeadIron MandelaBowAndArrow.MandelaArrowHeadIron arrow arrow,
		ModelWeaponPart = MandelaBowAndArrow.MandelaAttachmentFletchingsDucttape MandelaBowAndArrow.MandelaArrowFletchingsDucttape arrow arrow,
        haveChamber = FALSE,
	}
	
    item MandelaBowStave
    {
        Weight	=	1.5,
        Type	=	Normal,
        DisplayName	=	Bow Stave,
        Icon	=	MBAOMandelaBowUnstrung,
        Tooltip = Tooltip_MBA_Bow_Stave,
		StaticModel = MandelaBowAndArrow.MandelaBowStave,
    }
	
    item MandelaBowString
    {
        Weight	=	0.05,
        Type	=	Normal,
        DisplayName	=	Bow String,
        Icon	=	MBAOStringLoop,
    }
	
    item MandelaArrowWoodDucttapeIron
    {
		MaxRange	=	0.85,
		WeaponSprite	=	MandelaBowAndArrow.MandelaArrowWoodDucttapeIron,
		MinAngle	=	0.65,
        Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlade,
		ConditionLowerChanceOneIn	=	1,
        Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
        DisplayName	=	Arrow,
        Icon	=	MBAOArrowWoodTapeIron2,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        CriticalChance	=	15,
        CritDmgMultiplier = 10,
        MinDamage	=	0.3,
        MaxDamage	=	0.7,
		WeaponLength = 0.19,
		HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
    }
	
    item MandelaArrowWoodDucttapeIronTaped
    {
		MaxRange	=	0.85,
		WeaponSprite	=	MandelaBowAndArrow.MandelaArrowWoodDucttapeIronTaped,
		MinAngle	=	0.65,
        Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised;SmallBlade,
		ConditionLowerChanceOneIn	=	1,
        Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	5,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
        DisplayName	=	Arrow (Taped),
        Icon	=	MBAOArrowWoodTapeIronTaped4,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   1,
        EnduranceMod = 0.5,
        CriticalChance	=	15,
        CritDmgMultiplier = 10,
        MinDamage	=	0.15,
        MaxDamage	=	0.35,
		WeaponLength = 0.19,
		HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
		HitSound	=	BladeHit,
    }
	
    item MandelaArrowWoodDucttapeIronAttachment
    {
        Weight	=	0,
        Type	=	WeaponPart,
        DisplayName	=	Arrow,
        Icon	=	Twine,
        PartType = Canon,
		MountOn = MandelaBow,
    }
	
    item MandelaArrowWoodDucttapeIronTapedAttachment
    {
        Weight	=	0,
        Type	=	WeaponPart,
        DisplayName	=	Arrow,
        Icon	=	Twine,
        PartType = Canon,
		MountOn = MandelaBow,
    }
	
    item MandelaArrowWoodDucttapeTargetAttachment
    {
        Weight	=	0,
        Type	=	WeaponPart,
        DisplayName	=	Arrow,
        Icon	=	Twine,
        PartType = Canon,
		MountOn = MandelaBow,
    }
	
    item MandelaArrowBundle
    {
        Weight	=	1,
        Type	=	Normal,
        DisplayName	=	Arrow Bundle,
        Icon	=	MBAOArrowWoodTapeIronBundle,
    }
	
    item MandelaArrowShaft
    {
        Weight	=	0.03,
        Type	=	Normal,
        DisplayName	=	Arrow Shaft,
        Icon	=	MBAOArrowShaft2,
        Tooltip = Tooltip_MBA_Old_Shaft,
    }
	
    item MandelaArrowHeadIron
    {
        Weight	=	0.07,
        Type	=	Normal,
        DisplayName	=	Iron Arrowhead,
        Icon	=	MBAOArrowHeadIron,
    }
	
    item MandelaArrowHeadTarget
    {
        Weight	=	0.03,
        Type	=	Normal,
        DisplayName	=	Target Arrowhead,
        Icon	=	Twine,
    }
	
    item MandelaFletchings
    {
        Weight	=	0.01,
        Type	=	Normal,
        DisplayName	=	Fletchings,
        Icon	=	MBAOFletchingsDuctTape,
        Tooltip = Tooltip_MBA_Halves_Innacuracy,
    }
	
    item MBAQuiver
	{
		ImpactSound	=	null,
		MaxRange	=	7,
		WeaponSprite	=	MandelaBowAndArrow.MBAQuiver,
		SoundVolume	=	0,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.5,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	0.5,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	0,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		DisplayName	=	Quiver,
		MinRange	=	0.61,
		SwingTime	=	0.5,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	Firearm9mmShot,
		SoundRadius	=	50,
		MinDamage	=	0.6,
		MaxDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HandGun,
		RunAnim	=	Run_Weapon2,
		CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 50,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ClipSize = 14,
        ReloadTime = 30,
        AimingTime = 15,
        BreakSound  =   BreakMetalItem,
        AmmoBox = Base.MandelaArrowBundle,
        MaxAmmo = 14,
        InsertAmmoSound = Stormy9mmClipLoad,
        EjectAmmoSound = Stormy9mmClipEject,
        RackSound = Stormy9mmRack,
        AmmoType = Base.MandelaArrowWoodDucttapeIron,
        WeaponReloadType = shotgun,
		haveChamber = FALSE,
        JamGunChance = 0,
        AttachmentType = BMAOHolsterRightQuiver,
	}
}